using System;
using System.Collections.Generic;
using ns26;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("UngoroPackOpeningPositioner")]
	public class UngoroPackOpeningPositioner : MonoBehaviour
	{
		[Attribute38("UngoroPackOpeningPositioner.PositioningBoneSet")]
		public class PositioningBoneSet : MonoClass
		{
			public List<Transform> m_Bones => method_3<Class271<Transform>>("m_Bones")?.method_25();

			public PositioningBoneSet(IntPtr address, string className)
				: base(address, className)
			{
			}

			public PositioningBoneSet(IntPtr address)
				: this(address, "PositioningBoneSet")
			{
			}
		}

		public List<PositioningBoneSet> m_PositioningBoneSets => method_3<Class271<PositioningBoneSet>>("m_PositioningBoneSets")?.method_25();

		public List<PositioningBoneSet> m_PositioningBoneSetsMobile => method_3<Class271<PositioningBoneSet>>("m_PositioningBoneSetsMobile")?.method_25();

		public Transform m_PackSpawningBone => method_3<Transform>("m_PackSpawningBone");

		public UngoroPackOpeningPositioner(IntPtr address, string className)
			: base(address, className)
		{
		}

		public UngoroPackOpeningPositioner(IntPtr address)
			: this(address, "UngoroPackOpeningPositioner")
		{
		}

		public List<Transform> GetPositioningBonesForCardCount(int cardCount)
		{
			return method_14<Class271<Transform>>("GetPositioningBonesForCardCount", new object[1] { cardCount })?.method_25();
		}
	}
}
